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COCKPIT
Personal project in hard surface modelling. I wanted to create a cockpit environment which included believable control systems based on recognisable current technology and avoided sci-fi fantasy such as holograms and digital data floating in space. I also wanted the image to be quite claustrophobic conveying the feeling that space is at a premium.
Modelling was completed in Blender 2.7 with additional lighting
in Adobe Photoshop.
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